Peter Bock

3D sphere Puzzlerizer

by Peter Bock on
3D sphere Puzzlerizer - 3D design by Peter Bock

This model might look esoteric, but that's because it's actual a tool, rather than a model in it's own right. By Booleaning this model out of a spherical 3D object (like, say, the Death star, the moon, or some other 3D globe/sphere), you can cut it into puzzle pieces. The model doesn't go all the way through, so you first need to hollow out your 3D spherical object. I tend to do it like this: 1. place the Puzzlerizer and the hollowing sphere so that: - the puzzlerizer encompasses the entire object, clearly cutting it into pieces, but with most of it's mass inside the object you want to puzzlerize - The hollowing sphere is centered inside your model, so that it is at least slightly larger than the empty center of the puzzlerizer model 2. Open the Boolean plugin and: - set YOUR object as the main object - Set the puzzlerizer (wireframe 0.15mm) layer with the cut-out option - set the hollowing sphere layer with the cut-out option 3. Boolean the model 4. convert the result into a layer, possibly adjusting the hollowing sphere size if you think the pieces are too thick/thin. VOILA ! The rest of the pictures of this model represent several different spherical objects I've puzzlerized. Have fun :)

Creative Commons Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA)