Andy Klement

LEARN 3D #01 How To BEVEL - simple couch

by Andy Klement on Mar 29, 2017
LEARN 3D #01 How To BEVEL - simple couch - 3D design by Andy Klement Mar 29, 2017

<p></p><h3><u>LEARN 3D #01 How To BEVEL - simple couch</u></h3><br>a simple to understand example of how the beveling tool works when giving the finishing touches to your model.&nbsp;<br><br>In this case the front row of couches shows the extra beveled models in "brown textured, shaded and wire-frame" modes.&nbsp;<br><br>The back row shows how subdivision smoothing rounds the boxes of the couch. The couch in the middle is the original (non smoothed). And a wire-frame view of the original couch.&nbsp;<br><br><b>HOW IT WORKS:</b><br>In this case I selected all lines in a model (try the lasso tool on line selection) and added a small amount of beveling (0.5 ~ 1.0). Beveling is added to the current selection. The smoothing radius is now calculated between narrow added lines (segments) and makes a sharper appearance when smoothing is switched on.<br><br><b>NOTICE:</b><br>have a clean design, do not add too many lines or segments, it will be much easier to select and handle a low poly model.<br><br>Beveling is your friend :) you will use it a lot. "Un-beveling" is a little more tricky and there are more techniques how to do it ... (weld, slide, delete). Note that un-beveling is time consuming and the results may vary. If you do not like the confirmed amount of beveling use "undo" (ctrl+z) to go a few steps back.&nbsp;<br><br><br><p></p>

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