KitBash Shapes collection is created by our Vectary enthusiast Anghel Marius. Marius is a self-learned 3D Artist with a passion for 3D modeling and sculpting, whenever he’s not working, he’s enjoying some free time by playing video games.
How to create 3D designs with the KitBash Shapes Collection
- Open a Vectary project
- Click on the Library tab
- Now drag and drop an object to the canvas to create a 3D scene. You can use the recommended materials, or pick another material from the material menu. To change colors or upload your own material go to the Object tab and click on the object you want to edit.
- Add lights, and cameras and finally render the image.
- You can download your image as png, jpg, other 3D formats, and even as a Facebook 3D photo. Your visual can also be embedded into a website - letting your visitors see it in 3D and augmented reality on their phones.
Note: All Library collections and Vectary assets, materials, and environments can be used in your commercial projects.
Interview with the creator
Describe the style of the collection you've created for the Vectary library and explain why you've chosen this style.
I think we all like to see mechs and robots and complex stuff in general as 3D models, some are made out of Kitbash parts that you usually just throw together to create something. A kitbash collection is the easy way to creating your own unique thing, and I'm saying the word thing because what's stopping you from bashing the whole collection together and finding out that you made something? Nothing at all. All I know is that for me, the first time I created a glass cup in Blender and rendered it, I felt like I can do anything when I really couldn't, which I realized minutes later. Creating an easy way for beginners and enthusiasts to make something with minimal knowledge at least for me is like feeling that again after seeing what they create. My style for this collection revolves around basic shapes, a clean mesh and round to sharp edges, offering the possibility to change the mesh easily.
Do you have a formal design education, or are you self-taught? How did you gain your skills?
I never really went to college, didn't feel like it's for me. Having a degree and a diploma to show that you can do what you are doing helps a lot but I think I just assumed the risks when I started learning and making it all by myself. Learning how Blender works and applying it with almost zero tutorials helped me a lot. And since most of the jobs require a good portfolio, building that up along with your own skills is a challenge. Maybe I am the way I am because I took it my own way. I always loved making models and learning everything by myself, so everything started when I saw a model on Pinterest and thought that maybe I can do that too, so I guess it all started with a maybe.
Whose work do you enjoy following?
I never really thought about it, since I don't have a favorite person or company to follow. I pretty much enjoy seeing everyone as an artist doing their best and bringing their own drawings or models to life. Blender as a community and the software, in general, is impressive - growing bigger and bigger with each update. Eevee is a major change, being able to render your scene in real-time, helped me a lot since the day it came out. It’s easier to render your scene and it's not as good as cycles (yet) but it offers a good alternative. Not everyone has powerful hardware so not having to wait for cycles to render your scene in - who knows how many years, is a change for most of the art community and Blender does a great job for free open-source software.
What are your tips for junior 3D designers according to your rich previous experience?
I can't really say I have a rich previous experience, other than learning everything myself and striving to become better. My advice for everyone who's new to this is to never doubt that you can do it, believe in yourself because there's only you at the beginning of any journey. Another good tip would be good music, which helps when you run out of ideas or boosts you during the working process.
My advice for everyone who's new to this is to never doubt that you can do it, believe in yourself because there's only you at the start of any journey.
What is your favorite Vectary feature?
Vectary as a whole is pretty impressive, allowing you to create a whole scene inside a browser and rendering it too with a push of a button, the ability to change a mesh without having to know much makes it easier for everyone who's here to learn. Having to choose my favorite, I think that would be the render in general, photon render is new and pretty ambitious, but who knows how good it will become in the future.
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