VECTARY artist of the month: Adrian Mankovecky
Adrian has stunned us with his 3D models right from the get-go. As one of the Early Bird users, he quickly found his way around VECTARY and started creating complex shapes which already built him quite a reputation within the Community.
Tell us something about yourself. What do you do for a living?
My name is Adrian and I’m from Slovakia. I’m a professional product designer and drone enthusiast. I’m very passionate about new sustainable materials and technologies.
Have you had any previous experience with 3D modeling or design?
Yes, I’ve had eleven years of experience with Rhinoceros 3D.
How long have you been modeling with VECTARY?
I think I‘ve been modeling with VECTARY for approximately one month.
What got you to try it out?
I like to be on the lookout for any new, interesting 3D software, so when I heard about VECTARY, I was curious to see how it works and how easy it is to use. I guess my curiosity paid off, it felt intuitive immediately.
What do you like the most about VECTARY?
I really like parametric plugins like Joints and Wires, and also the user interface. It is very intuitive, especially if you already have some basic skills from other 3D programs.
What is your favorite feature in VECTARY?
Probably the use of the global and local gizmo. It’s a super cool feature — you can extrude faces with the local gizmo so easily.
What does your creative process look like?
I think the process is different with every project. Sometimes it’s more about sketching, while sometimes it’s more about the research, getting inspiration and ideas. I mean, if I want to make a nicely-shaped object, it’s all about finding the correct proportion and lines so sketching is very important. But sometimes I want to make something unique and innovative, and then researching and getting the right idea are more important than the sketch itself.
What inspires you when creating?
My philosophy is that you can find something beautiful and original in almost anything. It doesn’t matter if it’s only a small detail. I can use that to start shaping an idea. Definitely nature is my biggest inspiration.
Adrian, how about your Halloween characters, “Frenky & Son”, how long did it take you to make them?
These characters were done quite quickly. It took me one day to make them, from sketch to the final 3D model in VECTARY.
What was your approach?
I started with researching on Halloween stuff for some good inspiration. Then I made a couple of quick sketches of my raw idea and moved on to sculpting it in VECTARY 1.0. I made a cylinder as the base for the body. For the arms, hands and fingers, as well as details like stitches and hair, I was using mostly the local gizmo, bevel and the Extend tool. As a final touch, I decided to play a little bit with the expressions of the two characters to make them look different.
Do you have something you’d like share with our VECTARY community?
I don’t think that my knowledge of this program is vast enough yet to give any advice or share any tricks. But I do have one message for the community. I’ve been working with 3D programs for the past 11 years and I have to say that VECTARY is, by far, the most impressive. I will continue working with this program, exploring its features and I’m really looking forward to trying new parametric plugins.
If you’re feeling inspired by Adrian’s work and you’ve already got your beta access, have a look at our Explore page to discover more amazing 3D designs created with VECTARY.