How would you introduce a leManoosh Design Blog to someone who has never heard about it?
A website for high-quality inspiration and great visuals. No text, no bla-bla; a first port of call for designers and all creatives.
Who is your audience?
Mainly industrial designers from around the world looking for inspiration and trends. Lately, we’ve seen architects, game designers and other creatives enjoying the website.
How did it all start? What were you doing before the blog?
Five years ago I started to share my “inspiration image folder” with a friend. There was no plan to build a popular blog. I even called it leManoosh (le Manouche = the Gipsy), which is probably the dumbest name you could give to a website.However, I became addicted to finding all the best product details, materials, inspirations, etc… 5 years on, it is part of the most respected websites in the industry.
Who’s handling the leManoosh Design Blog now? I guess you have a team of people…
We have a small team now doing project management, videos but most importantly, we also work as a consultant for Material, Trends and Texture Design, so we’re a small team of “Manooshs”.
What made you decide to do this full-time?
I knew I would not have many opportunities to have my own company, so when I saw the blog growing, I realized the potential and switched to full-time when the workload was too heavy and finances were OK.
Your featured works are exquisite. How do you find the inspiration? And what are the criteria to get on your website?
It is a lot of effort to discover unique content, but I am naturally immersed in this creative industry. As a product designer, I am constantly searching for high quality inspiration for my own projects, exploring Trade shows or simply connecting with my designer friends, therefore evolving my trend awareness.It’s my passion for design and attention to detail that made me develop a high level of curation over time.
What are your most favorite designs you ever posted and why?
The Texture section is amazing and seems to inspire everyone, it is the most visited #tag on leManoosh.
How does a day in the life of the leManoosh founder look like?
Juggling between project management, finding content, designing textures for our clients, and trying to balance a huge amount of work with a healthy life. Sometimes it’s challenging, but I guess all the company owners are facing this. I try now to delegate more. My objective is to achieve “the 4-hour workweek” as written by Tim Ferris, and actually have a smart business that allows a better life and work balance.
What would you like to achieve with the leManoosh blog?
A hub where all designers can boost their creativity, learn design tips and find exciting jobs.
Do you have a dream project you’d like to pursue?
We’ll be working on our online Sketching courses where we’ll share a lot of knowledge for designers. This is a big work to prepare, but very exciting.
Can you tell us more about this new section — Sketchers — that you recently introduced, and what the future holds for you?
Yes, we started to teach some of our audience to learn Sketching with tutorials and online courses. We’ll also introduce some events “Sketches and wine” where we bring design stars and great sketchers to teach to a small circle of designers. The first one should start in December in London. It will be a unique type of event with lots of valuable learning in a cosy atmosphere.
What do you think the role of a designer is today?
Improve products and help create bonds between users and companies. However I’m also concerned with the environment and I wish we could have an impact on creating more environmentally friendly products and help the planet. I guess that will be my next step after leManoosh.
What is the most important part to consider when designing a product?
Usability and how much you actually want to use it. But every project has its own requirement. Improving the design of an egg box or the next iPhone is a different brief, yet they could be designed by the same designers.
Your speciality are textures. What is the best practice when creating a 3D texture?
Texture is an amazing challenge as it requires knowing very well your tools in order to actually achieve the results that you want. We have experts in Grasshoppers who spend their time catching up with the latest updates and complementary software.
How do you see the texture trends in five years from now?
It keeps evolving. I see more and more simplicity, a simple geometry in it, opposite to the heavy organic parametric that we used to see a few years ago.
We have many users who just started with 3D design. What would you recommend them?
Practice as much as you can because when you handle your tool properly, that’s when you can start doing the magic.
What do you think, how long will it take until 3D becomes mainstream?
I think that 3D printing will have a big impact. Before this technology, only large companies could create products as the financial investment for production was not accessible to the random designer.
3D printing allows any designer with a good idea to create or test a brand with little investment. I have friends who have already 3D printed shoe soles and are now thinking of creating their own brands. This would have been impossible 10 years ago as it would have cost too much just to get the first prototype. I guess it’s like the invention of paper printing for the guys in the Middle Ages.
Can’t wait to see the potential of VR in video games and other fields.
You were among the first to recommend VECTARY. What do you like about it?
I love the usability and accessibility of the software. Many software require years of experience while VECTARY has been thought for the user first. It makes it easy to learn and quick to use.What design inspired you the most when visiting the leManoosh Design Blog? Turn your idea into a 3D model with the free, online 3D modeling tool VECTARY.