Generator Tools

There are different kinds of generator tools available for use in our object mode. Object array usually takes an object, copys it multiple times, and these objects are then arranged in a specific pattern depending on which array tool you used. Besides the array set of generators you also have access to booleans and symmetry. 

Array Grid

Creates an array grid made up of copies of the original object

  • Count: sets the number of copies of the object you can see
  • Offset: sets the distances on the x, y and z axes between the individual copies
  • Mode: Allows you to select how the offset will behave. It is either by steps or using the endpoint. The endpoint option will place the objects on specific points based on the x, y and z coordinates you fill out. 

Array linear

Creates an array of copies from the original object that are arranged behind it in a linear fashion.

  • Count: sets the number of copies of the object you can see
  • Start offset: sets the starting location from the center of the grid
  • Offset: sets the distances on the x, y and z axes between the individual copies
  • Rotate: it will rotate the objects on the x, y and z axes. On the x-axis, the objects will rotate in the same manner a ship’s propeller does. On the y-axis the objects will rotate in the same manner pistons in an engine would and on the z-axis, they will rotate in place
  • Scale:
  • Rotate offset: On the x-axis it has no effect on the objects. Rotating on the y-axis will revolve the objects on the y-axis with the original object acting as the pivot point around which the array revolves. The same applies to the z-axis but the array revolves around the pivot point on the z-axis.

Array radial

Creates an array of copies from the original object arranged in a radius or circle. 

  • Count: sets the number of copies of the object you can see
  • Radius: sets the distance between the copies
  • Start offset: sets the position in degrees from which the radius is offset
  • Plane: sets the plane in relation to the x,y and z axes. You can choose between XY, XZ and YZ
  • Align
  • Angle: Sets at what angles the array will be located 
  • Mode: Allows you to select how the offset will behave. It is either by steps or by endpoint. The endpoint option will place the objects on specific points based on the x, y and z coordinates you fill out. 

Array object

  • Size: Sets the size of the objects on the array
  • Points: Fixes the objects in the array to the points of the object on which they are arrayed
  • Faces: Fixes the objects in the array to the faces of the object on which they are arrayed

Boolean union

  • Unifies the two objects into one object

Boolean subtraction

  • Substracts the volume of one object from the other once it is used. For example, if you subtract a sphere from a cube there will be a sphere shaped hole left in the cube. You have to bake the objects to geometry first.

Boolean intersect

  • Creates an object from the intersection of two objects by erasing the parts that do not intersect.

Symmetry  

  • Plane: You can choose on which plane the object is symmetrical mirrored. You can choose between the x,y and z axes.