Object Mode

Creating a 3D scene made up of 3D primitives has never been easier, just drag & drop them from the toolbar. To help you with your creative flow you have more than parametric objects, tools, generators, and deformers at your disposal. If you want to create 3D personalized texts you can choose from over 600 Google fonts. You can also upload 2D images straight from your computer or use a URL link. As an outlet for your creativity, you can create new shapes by stacking parametric deformers over primitives or mesh geometries. To tweak the details you can use the lights and camera to achieve more realistic visuals with shadows and depth of field.

Select

Lasso (L)

Lasso selection behaves like a lasso. Drag to draw a loop around the elements you want to select. As soon as you release the mouse button, the loop is closed automatically.

Lasso add (L+hold shift): you can add another selection to the existing one.

Lasso subtract (L+hold alt): you can subtract selection from the existing selection. 

Marquee (M)

To make a selection using this tool, hold down the mouse button and drag a rectangle over the elements you want to select.

Marquee add (M+hold shift): you can add another selection to the existing one.

Marquee subtract (M+hold alt): you can subtract selection from the existing selection.

Select: basic selection tool which you can use to select points,edges, faces or objects. If you want to add selection hold shift button while selecting new object.

Paint Select (P)

To make a selection using this tool, hold down the mouse button and paint over the elements you want to select.

Paint select add (M+hold shift): you can add another selection to the existing one.

Paint select subtract (M+hold alt): you can subtract selection from existing selection. 

Selection Jog (K)

This jog contains all types of selection helpers.

Loop selection (left click+ctrl): this tool can be used to select loop of faces or edges. Select first element and select loop selection (you can click twice if you want to change different direction) or you can use a shortcut and select first element and then second one next to the first one with ctrl.

Select planar: Select all faces that are planar.

Invert selection: All selected elements (points, edges or polygons) are deselected and all deselected elements are selected.

Select similar: Select geometry that has similar certain properties to the ones selected, based on a threshold that can be set in tool properties after activating the tool.

Select holes: will select holes and open boundaries.

Select polygon: set number of sides of polygon and It will select all the polygon with that side count.

Grow/Shrink: With this command you can add or subtract to a selection. All adjacent points, edges or polygons (depending on which mode you are in) are added to the current selection.

Select all: With this command you can select all points, edges or polygons of a given object for the current mode (Point, Edge or Polygon mode).

Select by angle: This tool selects all edges between two faces forming an angle greater than the angle value. 

New Object

When you want to start modeling the geometry from scratch use the new object button or Shift + N. New object in the object list is created and you’re switched to Edit mode with tools for creating and editing the geometry. The created object without geometry (you won’t draw anything there) will be deleted after exiting Edit mode. 

Parametric objects in Object Mode

You can find basic parametric primitives in the Object mode. All objects are draggable from the toolbar, so you can place them on to other objects or to the grid. Parametric objects consist of Capsule, Tube, Cone, Sphere, Box, Cylinder, Torus, Polyhedron, Square plane, Circle plane and Shadow Plane. The parameters of every object are editable in the right panel. The geometry of the parametric object can be editable only after “Converting to geometry”.

Tips&Tricks

Default Smooth threshold is 40 and to get low poly look Convert object to the geometry and set the smooth threshold to 0.

Capsule

Cylinder with hemispherical ends looks like a pill. Add more segments to have a smoother shape.

Circle plane

Use the Circle plane as the floor to catch shadows or Convert this object to geometry to create a custom shape

Shadow Plane

Default empty scene doesn’t have a floor to catch shadows from the lights or an environment. To collect shadows you have to add a Square plane or Shadow plane. The Shadow plane is a transparent square which collects shadows from the objects above. This plane doesn’t drop the shadow onto other objects. If your shadow 

 3D text

  • Write text in 3D space with more than 600 fonts from the Google Fonts repository. 
  • Align the text to the center, to the sides or justify with icons.
  • Use Camel case, lowercase or uppercase to prettify your typography.
  • Set the distance between chars or lines thanks to Character and Line Spacing.
  • To make edges rounded use the Bevel section in parameters.
  • Keep in mind that geometry with a large geometry can slow down your computer, so keep the quality and segments at a low level.

 Image Plane

  • Upload your own image by drag&drop from the desktop or paste the URL link of the image
  • Crop the image in the Edit mode of the image plane
  • Change the Segments before edit mode to cut the plane into multiple parts
  • Disabled Collect shadow is great for showing the display of electronic devices 
  • Cast shadow toggle can enable or disable dropping the shadow onto other objects
  • Resolution changes resize the image geometry and scale the image
  • Converting into the geometry will change the image into material on a plane and you can edit its geometry

Camera

  • The new camera is always applied to the view you’re currently seeing.
  • To change the position you can use the gizmo or simply press “Enter view” button to switch your view into the camera view and then working with the scene also moves your camera.
  • The Safe frame helps you prepare the right composition before the render
  • Lock the camera in parameters to prevent position changes

Lights

Every light type (except Hemisphere) contains an intensity slider (how intense the light is shining), a color picker for the color of the light, Display geometry (visibly showing the light object on the scene) and Shadow toggle. Shadow has additional options for resolution and bias - how far the shadow from the object is cast. Point, Spot, Tube, and Rectangle light have an option to set the maximum distance of the light’s shining.

Sphere Light

Shines in every direction, size determines the sphere’s dimensions

Spot Light

Generate

Object array: Copy and space objects onto other objects

Array Grid:Copy and space objects in columns, rows, and levels

  • Count: the number of copies
  • Offset: space between objects
  • Mode

Array linear: Copy and space objects in a single direction

  • Count: the number of copies
  • Start offset
  • Offset: space between objects
  • Rotate
  • Scale
  • Rotate offset
  • Mode

Array radial: Copy and space objects around a central location

  • Count: the number of copies
  • Radius: defines the radius of arrayed objects from the center point
  • Start offset
  • Plane
  • Align
  • Angle
  • Mode

Symmetry: Symmetry creates a mirror-image copy of the objects.

Plane: defines in which axis it will mirror the object

Deform

Noise: This deformer uses a number of object segments to deform the object’s surface. This can be used to create water surfaces or terrains

  • Amount
  • Scale
  • Levels
  • Curves
  • Noise type will affect if the plugin will work only inside of the helper box or also outside of the box

Taper: This deformer narrows objects towards one end.

  • Strength: change the strength of the taper from 0 to 100
  • Curvature: deform straight a taper into a curved one 
  • Helper direction: changes the axis orientation of the helper box
  • Reset: reset position and size of the helper box
  • Taper type: will affect if the plugin will work only inside of the helper box or also outside of the box
  • Fillet: affects the shape of the curvature

Bend: This deformer bends an object 

  • Angle: this defines the angle of the bend
  • Helper direction: changes the axis orientation of the helper box
  • Reset: resets the position and size of the helper box
  • Bend type: will affect if the plugin will work only inside of the helper box or also outside of the box

Twist: This deformer twists an object about its axis.

  • Angle: this defines how many degrees the object will be twisted
  • Helper direction: changes the axis orientation of the helper box
  • Reset: resets the position and size of the helper box
  • Twist type: will affect if the plugin will work only inside of the helper box or also outside of the box

Randomize: You can use this function to place a number of objects in a random fashion. Randomize is especially useful for large numbers of objects, saving you the time it would take to position them manually.

  • Position: defines the position of the objects between each other
  • Scale: defines the amount of scale that is applied to the objects
  • Rotation: defines the angle of the objects 
  • Seed: calculates different random positions 
  • Distribution:

Stretch: This deformer will stretch an object in its axis

  • Factor: defines the strength of the stretch that is applied on to the object
  • Helper direction: changes the axis orientation of the helper box
  • Reset: resets the position and size of the helper box
  • Stretch type: will affect if the plugin will work only inside of the helper box or also outside of the box

Subdivision Surface: The Subdivision Surface uses an algorithm to subdivide and round the object. This is an extremely quick and simple way to create organic forms

  • Level: defines the strength of subdivisions that are applied on to the object

Spherify: The Spherify deformer attempts to deform the object into a spherical shape according to its Strength setting.

  • Strength: defines the strength that is applied on to the object
  • Fit helper: aligns the helper box with an object
  • Spherify type: will affect if the plugin will work only inside of the helper box or also outside of the box

Simplify:This deformer can be used to simplify geometry and the number of faces.

Points to remove: defines how much you want to reduce the geometry

Weld points: will weld (i.e.: fuse) points close to each other after reducing the number of faces