Object Mode

Creating a 3D scene made up of 3D primitives has never been easier, just drag & drop them from the toolbar. To help you with your creative flow you have more than parametric objects, tools, generators, and deformers at your disposal. If you want to create 3D personalized texts you can choose from over 600 Google fonts. You can also upload 2D images straight from your computer or use a URL link. As an outlet for your creativity, you can create new shapes by stacking parametric deformers over primitives or mesh geometries. To tweak the details you can use the lights and camera to achieve more realistic visuals with shadows and depth of field.

object_mode

Select

Basic selection tool which you can use to select points,edges, faces or objects. If you want to add selection hold shift button while selecting new object. 

selection_basic

Marquee (M)

To make a selection using this tool, hold down the mouse button and drag a rectangle over the elements you want to select.

Marquee add (M+hold shift): you can add another selection to the existing one.

Marquee subtract (M+hold alt): you can subtract selection from the existing selection.

selection_m

Lasso (L)

Lasso selection behaves like a lasso. Drag to draw a loop around the elements you want to select. As soon as you release the mouse button, the loop is closed automatically.

Lasso add (L+hold shift): you can add another selection to the existing one.

Lasso subtract (L+hold alt): you can subtract selection from the existing selection. 

selection_l

Paint Select (P)

To make a selection using this tool, hold down the mouse button and paint over the elements you want to select.

Paint select add (M+hold shift): you can add another selection to the existing one.

Paint select subtract (M+hold alt): you can subtract selection from existing selection. 

selection_p

Selection Jog (K)

This jog contains all types of selection helpers.

Loop selection (left click+ctrl): this tool can be used to select loop of faces or edges. Select first element and select loop selection (you can click twice if you want to change different direction) or you can use a shortcut and select first element and then second one next to the first one with ctrl.

Select planar: Select all faces that are planar.

Invert selection: All selected elements (points, edges or polygons) are deselected and all deselected elements are selected.

Select similar: Select geometry that has similar certain properties to the ones selected, based on a threshold that can be set in tool properties after activating the tool.

Select holes: will select holes and open boundaries.

Select polygon: set number of sides of polygon and It will select all the polygon with that side count.

Grow/Shrink: With this command you can add or subtract to a selection. All adjacent points, edges or polygons (depending on which mode you are in) are added to the current selection.

Select all: With this command you can select all points, edges or polygons of a given object for the current mode (Point, Edge or Polygon mode).

Select by angle: This tool selects all edges between two faces forming an angle greater than the angle value. 

New Object

When you want to start modeling the geometry from scratch use the new object button or Shift + N. New object in the object list is created and you’re switched to Edit mode with tools for creating and editing the geometry. The created object without geometry (you won’t draw anything there) will be deleted after exiting Edit mode. 

new-object

Parametric objects in Object Mode

You can find basic parametric primitives in the Object mode. All objects are draggable from the toolbar, so you can place them on to other objects or to the grid. Parametric objects consist of Capsule, Tube, Cone, Sphere, Box, Cylinder, Torus, Polyhedron, Square plane, Circle plane and Shadow Plane. The parameters of every object are editable in the right panel. The geometry of the parametric object can be editable only after “Converting to geometry”.

primitv

Tips&Tricks

Default Smooth threshold is 40 and to get low poly look Convert object to the geometry and set the smooth threshold to 0.

Capsule

Cylinder with hemispherical ends looks like a pill. Add more segments to have a smoother shape.

Circle plane

Use the Circle plane as the floor to catch shadows or Convert this object to geometry to create a custom shape

Shadow Plane

Default empty scene doesn’t have a floor to catch shadows from the lights or an environment. To collect shadows you have to add a Square plane or Shadow plane. The Shadow plane is a transparent square which collects shadows from the objects above. This plane doesn’t drop the shadow onto other objects.

 3D text

  • Write text in 3D space with more than 600 fonts from the Google Fonts repository. 
  • Align the text to the center, to the sides or justify with icons.
  • Use Camel case, lowercase or uppercase to prettify your typography.
  • Set the distance between chars or lines thanks to Character and Line Spacing.
  • To make edges rounded use the Bevel section in parameters.
  • Keep in mind that geometry with a large geometry can slow down your computer, so keep the quality and segments at a low level.

 Image Plane

  • Upload your own image by drag&drop from the desktop or paste the URL link of the image
  • Crop the image in the Edit mode of the image plane
  • Change the Segments before edit mode to cut the plane into multiple parts
  • Disabled Collect shadow is great for showing the display of electronic devices 
  • Cast shadow toggle can enable or disable dropping the shadow onto other objects
  • Resolution changes resize the image geometry and scale the image
  • Converting into the geometry will change the image into material on a plane and you can edit its geometry

Camera

  • The new camera is always applied to the view you’re currently seeing.
  • To change the position you can use the gizmo or simply press “Enter view” button to switch your view into the camera view and then working with the scene also moves your camera.
  • The Safe frame helps you prepare the right composition before the render
  • Lock the camera in parameters to prevent position changes

Depth of field

Give your 3D design a nice blurry depth using the Depth of field features in Camera settings.

Lights

Every light type (except Hemisphere) contains an intensity slider (how intense the light is shining), a color picker for the color of the light, Display geometry (visibly showing the light object on the scene) and Shadow toggle. Shadow has additional options for resolution and bias - how far the shadow from the object is cast. Point, Spot, Tube, and Rectangle light have an option to set the maximum distance of the light’s shining.

Sphere Light

It creates a rays-of-light source in every direction from a single small point in the 3D environment. It doesn't have a specific size or shape. It simulates the illumination of a candle light or a ligh bulb that is in open space, creating hard shadows behind the object, with decent blurry edges.

Spot Light

It puts the object in the spotlight by lighting directly onto it from a cone-shaped source of light and creating a circle around the scene with shadows inside. It casts a focused ray of light onto the 3D scene, to make it stand out from other elements in the environment. It resembles a street lamp or an indoor lamp.

Tube Light

The Tube generates rays of light to every direction. With the edges being rounded, the light creates wide shadows, with transition from hard to soft. This light has a perfect use when you want to highlight certain reflections and lines in the object. This goes well especially for glossy objects that can perfectly show the detail of the shape.

Directional Light

Directional light casts rays of light directly onto the object that is placed in the 3D scene. It makes visible the hard shadows caused by the directional impact of the light on the object. The behavior of the shadows using the direction light in Vectary is a bit different from others. By moving the light further from the object, you'll create more blurry shadows, achieving a smooth transition on the backdrop of the 3D environment.

Rectangle Light

The center part of the light has increased intensity, which fades out towards the edges of the light. This light creates soft shadows behind the object, which are caused by spreading the rays of light to the sides. Decent shadows blend in with the 3D environment and create a smooth transition.

Hemisphere Light

The Hemisphere light offers a combination of two different colors smoothly transitioning from one to the other and creating a gradient feeling of the whole project. We highly recommend using it - it's a lot of fun and you can experiment to get unique results.