Pivot and Gizmo

Gizmo

Gizmo is a tool you’ll be using quite often, specifically for transforming selections. It includes actions such as move, rotate and scale. You perform these actions by dragging the gizmo handles with the left mouse button. 

Gizmo’s Jog

To open the gizmo’s jog just click on the white circle.

This allows you to:

  • switch between the Global and Local gizmo. You can also do that in the object transformation bar on the right or use the "W" shortcut. 
  • temporarily hide the gizmo. You can turn it back on by clicking on the Eye icon that appeared in its place. You can also hide the gizmo by holding "Q". 
  • reset position - this will place the gizmo on the bottom of the selected object.
  • reset orientation - this will set the gizmo orientation so it's aligned with the x, y and z axes of the scene. 

Global

The global gizmo is by default aligned with the x, y and z axes of the scene. You can change its position/orientation by dragging its translation/rotation handle with the right mouse button. You can change it back by clicking on the "reset orientation" button from the gizmo jog. 

Local

The Local gizmo represents the position and orientation of the selected object. You can change the gizmo's position/orientation by dragging its translation/rotation handle with the right mouse button. This feature is very powerful when used with the pivot placing described below. 

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Pivot placing

By dragging the pivot's white circle, you can move it around the scene. If placed on a face, the pivot will take the face's orientation. You can control its snapping in the snapping settings, which you can find on the right side of the toolbar, or in the context menu (right click on the scene).

Duplicates with alt

By holding the Alt key and dragging any gizmo element you are able to duplicate the selection.