Tech Mex Skull

My entry for Halloween Challenge, inspired by Mexican Sugar Skulls makeups.


Comments (5)

  • matt_one
    3 months ago
    Rendered pictures ( Simlab Composer 7 ) : https://www.flickr.com/photos/matt_one/30587732685/lightbox/ https://www.flickr.com/photos/matt_one/30288334170/lightbox/ https://www.flickr.com/photos/matt_one/30288316510/lightbox/
  • Mirka Biel
    3 months ago
    Wow! Did you use the Hand draw tool for the wavy eye line?
  • matt_one
    3 months ago
    Mia, I used the "Draw Lines" tool and traced a "polyline" with snap to end points of the edges on a baked copy of the mask surface. I keep that mesh more dense, baking it to the highest smoothing value, in order to have my traced lines close-fitting to the surface. I used "Joints and Wires" tool to generate surfaces around the lines, then I deleted lines and high-smoothed mesh...
  • Andrej Klement
    3 months ago
    How long did you setup the rendering in Simlab? And how long did the rendering of one picture take?
  • matt_one
    3 months ago
    Andrej, it took a bit of time to setup colors and materials for every single object since they came out from Vectary to Simlab without the chosen colors. The rendering itself took a little time, about 10 minutes or less for every picture.

Tech Mex Skull

profile image
  • 18. 10. 2016
  • Created on
  • Licenseread more
  • Creative Commons Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA)
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